Modern
Infotainment

Modern
Infotainment

Redesigning the In-Car Experience

Redesigning the Digital
In-Car Experience

DURATION

3 Months

ROLE

Solo Designer,

Interviewer

SCOPE

UX Research,

Motion & UI Design,

Usability Testing,

Prototyping

OVERVIEW

Current automotive infotainment systems suffer from poor usability. This project addresses common user frustrations, such as complex phone pairing and navigation, by developing a more intuitive and practical alternative. My process involved synthesising feedback from user interviews and market research to define the core problems and design a user-centric solution for today's vehicles.

High Fidelity Interface Design

High Fidelity Interface Design

Project Timeline

During the winter months of 2020 I began planning out the project to stay on track with the deadline of my submission for University applications. You can see the timeline above of how I broke down my design process.

Ideation
Process

Ideation Process

Instead of jumping directly into design, I began with in-depth research to develop a comprehensive understanding of existing usability challenges. This foundational work was crucial for defining the project's core problems and scope. This structured approach ensured that the final design was not just an aesthetic exercise, but a well-defined solution addressing validated user needs.

Research
Process

Research Process

My 2020 analysis is grounded in both qualitative and quantitative research. Primary data was gathered through user interviews, while secondary data was derived from authoritative industry sources. Key publications from J.D. Power, particularly their annual Initial Quality Study (IQS), and consumer surveys from Consumer Reports formed the basis of my investigation into prevalent infotainment issues.

Infotainment is the #1 Problem Area

Summary and ideation

Multiple sources, including J.D. Power and Consumer Reports, cite in-car electronics as the top reason for complaints about new vehicles.

They are the "biggest negative" for owners in the first 90 days of ownership (J.D. Power IQS).

Infotainment-related issues are disproportionately represented in overall vehicle problems. One report notes that 5 of the top 10 most prevalent car issues are related to infotainment.

Specific User Complaints & System Failures

Summary and ideation

Poor Voice Recognition: The top problem in the 2018 J.D. Power IQS, with users reporting it "has many errors" or "falls on deaf ears."

Bluetooth Connectivity: Frequent issues with phone pairing and maintaining a stable connection was the second-highest problem. Poor audio quality over Bluetooth was also cited.

Unresponsive & Unintuitive Interfaces: Touchscreens that are slow to respond, freeze, or go blank are a major complaint. Users also find controls and menus confusing, even for simple tasks like adjusting climate control.

Navigation System Flaws: Inaccurate GPS instructions and systems that are difficult to use are common problems. This is significant given that a survey showed only 3% of drivers go without any form of GPS.

System Malfunctions: A Consumer Reports survey found that one-third of respondents experienced at least one system malfunction, such as a frozen touchscreen or failed voice command.

Challenges with Learning and Usability

Summary and ideation

A significant percentage of users find the systems difficult to learn. A Consumer Reports survey revealed that 60% of respondents had problems learning to operate the system within the first few weeks.

Age is a major factor in usability. The same survey found that 70% of drivers aged 65 and older reported difficulty, compared to just 37% for drivers aged 18-44.

Android Auto and Apple Carplay are often poorly integrated with the rest of the vehicle's hardware, failing to show information (e.g., audio details) on other available car displays.

The Problem

Current infotainment systems frequently undermine the driving experience. They suffer from inefficient design, making simple tasks like navigating menus or adding a waypoint unnecessarily complex. Searching through media libraries is time-consuming, and outdated navigation maps can lead drivers astray. Furthermore, unreliable voice recognition and cluttered interfaces packed with redundant features force drivers to divert their attention from the road, making it difficult to perform even basic actions like connecting to Bluetooth or adjusting settings.


Opportunity

There is a significant opportunity to create a safer and more efficient driving experience by developing an intelligent and intuitive infotainment operating system. By focusing on a distraction-free, voice-first interface, we can streamline the user's interaction with the dashboard. This reimagined system will simplify common tasks, maximize efficiency, and ultimately improve the connection between the driver and the vehicle. While this project is an iterative improvement on current systems, it lays the groundwork for a fully realized, advanced automotive interface.


Research Update
2025

Research Update - 2025

As of 2025, user frustration with infotainment systems has intensified and become more complex. While basic screen technology has improved, the industry-wide push for massive touchscreens, removal of physical buttons, and deeper, more complicated software integration has led to a decline in overall new vehicle quality, according to recent studies. The core problem has shifted from simple connectivity issues to fundamental software instability, poor user interface design, and driver distraction. The most reliable systems are now often the simplest, while feature-rich, screen-dominant systems are the most complained-about.

User Personas
and Audience

User Personas and Audience

I came up with two different personas based on my research findings. They encapsulate the pain points of modern infotainment systems and what the users ideal experience would be. It helped me clarify what specific aspects of the experience and features to focus on. Going back to these throughout the design process proved to be very useful.

navigation

media

my vehicle

communication

Information
Architecture

Research and user personas

Building the information architecture was a meticulous but essential process. Lacking extensive prior experience with in-car systems, I started by conducting a thorough, hands-on analysis of my family's BMW 'Connected Drive'. I mapped its core functionalities and compared them with systems from other manufacturers to establish a baseline. Instead of getting lost in deep submenus, I deliberately focused on the high-impact features that presented the most significant user problems. This research allowed me to build a defined and logical information structure tailored to my system's goals.

Ideation
& Sketching

Ideation and Sketching

The design phase began with some basic sketching to explore efficient layouts for displaying information. A key insight from this initial step was that a larger screen was essential to reduce interaction complexity for the user.

These concepts were translated into low-fidelity wireframes, which helped clarify the user's journey through the product. This process was invaluable, as it exposed early errors in the information structure that were not immediately obvious. Identifying these issues compelled me to revise the concepts, ultimately leading to a more logical and user-friendly layout. This iterative cycle underscores the importance of early wireframing in building a solid design foundation.


Wireframes
and prototyping

Wireframes and prototyping

After I had a clearer Idea of how the information would be laid out from the sketching phase I started creating structured low fidelity wireframes to test different user flows through quick prototyping in Figma. Above you can see some of my final interface layouts.

Visualisation
Process

Visualisation Process

I used Cinema 4D and Redshift to model and render parts of the interior of the car to get a better sense of the interface design in a more accurate context. I simulated the scene under various lighting conditions, from harsh daylight to ambient night glows using HDRIs. This process allowed me to also evaluate the HMI's, legibility and contrast for accessibility.

Heads Up
Display

Heads Up Display

At the core of the system is an AI assistant optimized for auditory interaction, allowing the driver to control the entire infotainment system without needing to look away from the road. To support this audio-first approach, I made a radical design choice to simplify the Head-Up Display (HUD) to its bare essentials. While this minimizes visual clutter, I recognize that the stark minimalism of the HUD may be jarring for users accustomed to conventional, data-rich displays. This presents a key challenge in balancing innovative, distraction-free design with established user expectations.

Climate Control
Interface

Control Menu Interface

Due to project time constraints, the initial plan for physical climate controls was pivoted to a digital interface with haptic feedback. This solution created an opportunity to centralize core functions, so the screen now also houses controls for volume, application shortcuts, and vehicle alerts. Future iterations will include the design of dedicated physical climate controls as part of a complete interior redesign.


Project Reflection

If I had to redesign this system five years later I would make sure that I utilise tactile interactions over digital haptics to provide users a more familiar and less complex interaction such as physical switches and control knobs. It is great to look back at this project and seeing it from a more informed UX perspective.

Research into customer experience in the automotive industry has come along way since and it is great to see that car maker are starting to allocate more resources towards the design of digital systems. After all it is the beating heart of all electric vehicles.